CREATING YOUR ADVENTURER

During Session Zero, the Players each translate their concept for their Adventurer into information on the playsheet used to track their Adventurers' status in the game.

Adventurer Playsheet

Core Adventurer Design

ADVENTURER CONCEPT

  • What kind of Adventurer would be most fun to play?

ADVENTURER NAME

  • Often one of the tougher decisions to make creating an Adventurer, choose a name for the Adventurer which fits the planned theme and tone of the game everyone gathers to play.
  • A random generator or tables of options to choose from may provide inspiration.

ADVENTURER NICKNAME OR HANDLE

  • What do people commonly call the Adventurer?

ADVENTURER APPEARANCE

  • How old is the Adventurer?
  • What do they look like?
  • What do they wear?
  • What do they carry?

Additional Adventurer Design

Random Generation
Template Generation
Point Buy Generation
Lifepath Generation

ADVENTURER ATTRIBUTES

  • Roll 2d6-2d6 for Strength
  • Roll 2d6-2d6 for Endurance
  • Roll 2d6-2d6 for Agility
  • Roll 2d6-2d6 for Dexterity
  • Roll 2d6-2d6 for Speed
  • Roll 2d6-2d6 for Appearance
  • Roll 2d6-2d6 for Intelligence
  • Roll 2d6-2d6 for Will
  • Roll 2d6-2d6 for Awareness
  • Roll 2d6-2d6 for Ingenuity
  • Roll 2d6-2d6 for Reflexes
  • Roll 2d6-2d6 for Charisma

For each of these Attributes, how could that low, average, or high score affect your Adventurer's childhood, early adulthood, and life choices?

What stories might the Adventurer have related to how those Attribute Scores affected them growing up?

ADVENTURER ATTRIBUTE RESERVES

ADVENTURER ADVANTAGES

  • Roll or choose Advantages for each point of each Attribute Score above zero.

ADVENTURER DISADVANTAGES

  • Roll or choose Disadvantages for each point of each Attribute Score below zero.

ADVENTURER SPECIES

  • Roll or choose Species
  • Roll or choose Subspecies or Gender if Species has them

ADVENTURER ORIGIN

ADVENTURER BACKGROUND

ADVENTURER EDUCATION

  • Roll or choose Education
  • Roll to qualify for Education if necessary

ADVENTURER PROFESSIONS

  • Roll or choose Professions
  • Roll to qualify for Profession if necessary

ADVENTURER SKILLS

  • Additional Skills beyond those granted by Species, Origin, Background, Education, or Profession?

ADVENTURER SFX ABILITIES

ADVENTURER GOALS

  • Choose the Goals of your Adventurer
  • What do they want from life?

ADVENTURER MOTIVATIONS

  • Choose Motivations for your Adventurer
  • Why do they struggle?

ADVENTURER ATTITUDES

  • Choose Attitudes for your Adventurer
  • How do they approach their life?

ADVENTURER RESOURCES

ADVENTURER EQUIPMENT

ADVENTURER ALLIES

  • Create 3 Starting Connections who are allies such as family and friends
  • Create a story for each on how the Adventurer has interacted with them in the past

ADVENTURER CONTACTS AND ACQUAINTANCES

  • Create 3 Starting Connections who the Adventurer knows
  • Create a story for each on how the Adventurer knows them from the past

ADVENTURER RIVALS OR ENEMIES

  • Create 3 Starting Connections who the Adventurer competes with or is in conflict with
  • Create a story for each on previous encounters with the Adventurer

Chronology

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