RUNNING PROGRESSION
Running Session Progress
☐ Survival Test
Award +1 ExP if the Adventurer survived the session.
☐ Attribute Test
Award +1 ExP if the Adventurer attempted an Attribute check.
☐ Skill Test
Award +1 ExP if the Adventurer attempted a Skill check.
☐ Discovery Test
Award +1 ExP if the Adventurer describes something new learned about the setting during the session.
☐ Immersion Test
Award +1 ExP if the Adventurer role-played well.
☐ Ingenuity Test
Award +1 ExP if the Adventurer creatively approached solving a problem or resolving a decision.
☐ Notoriety Test
Award +1 ExP if the Adventurer performed notorious acts sure to gain notice or cause gossip.
☐ Investment Test
Award +1 ExP if the Adventurer found themselves with a personal stake in the adventure.
☐ Victory Test
Award +1 ExP if the Adventurer achieved victory in conflict or combat.
☐ Success Test
Award +1 ExP if the Adventurer completed a mission or adventure.
Running Random Progress
Guides may choose to allow Improvement Rolls at any point during a game session, only when not in combat, or hold off until Downtime.
If not using immediate Improvement Rolls, then the Adventurer may accrue more than the minimum experience needed.
If so, then consider subtracting the experience needed for the Improvement Roll from the Adventurer's accrued pool, instead of resetting the pool to zero.
Optionally, Guides may allow extra accrued experience to translate into +1 bonus to the Improvement Roll for each extra Experience Point above the minimum needed to make that attempt.
Running Gradual Progress
Guides may advise Adventurers to resolve the Improvement Rolls for Gradual Experience during the Adventurers' downtime.
Adventurers need to track both the Experience and weeks of downtime spent on Improvement.
The improvement takes effect once the Experience and weeks of downtime improvement accrue to the needed levels.
Guides may set aside a small at the start of a Session to review and celebrate improvements.
Running Experience Levels
Guides may advise Adventurers to resolve the Improvement Rolls for Experience Levels during the Adventurers' downtime.
However, Guides may plan story events around experience level improvements.
Running Experience Milestones
Celebrate milestone-based progress within the Sessions rather than during Downtime.
Plan encounters and events to clearly signal to the Adventurers that they have improved in some measurable way such as completing guild tests, receiving blessings from trainers, certificate ceremonies, or succeeding at previously failed actions.
Running Reputation or Renown
Spent Experience Points convert directly to Reputation or Renown.