SFX RESTRICTIONS

Special Effects (SFX) may grant a number of possible advantages to the wielder, but they cannot grant unlimited or unrestricted effects without destroying the universe.

The limitations inherent in the SFX wielder may limit their use of individual SFX differently.

SFX Attributes

Special Effects are composed from a number of individual effects.

ATTRIBUTE SPELL COUNTERSPELL
Affect Attribute Scores (see below) Enhance Impair
Affect Attribute Reserves (see below) Heal Wound
SFX Natural Aspects (see below) Augment Negate
SFX Targets (see below) Seeking Evading
Area of Effect Augment Negate
Create Augment Negate
Duration Augment Negate
Illusion Create Dispel
Motion Augment Negate
Range Augment Negate
Repetitions Augment Negate
Shield Augment Negate
Target Augment Negate

SFX Attribute Score Restrictions

SFX which detect or conceal Attribute Scores should not provide exact numbers to the Adventurers. 1)

A failed SFX check should also return potentially unreliable or unrealistic descriptions to force Adventurers to question or wonder just how well their SFX worked.

SFX may enhance or impair Attribute Scores but it is recommended to limit these effects to one Attribute at a time and only a plus or minus (+/-) 3 at most.

SFX Attribute Reserve Restrictions

SFX which detect or conceal Attribute Reserves should not provide exact numbers to the Adventurers. 2)

A failed SFX check should also return potentially unreliable or unrealistic descriptions to force Adventurers to question or wonder just how well their SFX worked.

SFX may heal or wound Attribute Reserves but it is recommended to limit these effects to one Attribute Reserve at a time and only a plus or minus (+/-) 10 points of that Reserve at most.

Otherwise, it becomes more of an Attribute Score change.

SFX Aspect Restrictions

SFX may be specific to a single aspect of nature which renders the SFX ineffective against other aspects of nature.

Additionally, SFX with an opposing aspect of nature may double the effect of counter-spelling SFX.

SFX Targets and Area of Effect Restrictions

Restrictions may affect who or what may be targeted by SFX:

  • Self-only
  • Only one other
  • Some or all of the party only
  • Many or All Others not in the party
  • Specific terrain or locations such as holy or unholy ground

SFX may only work for a specific area of effect around the targeted SFX area.

SFX Creation Restrictions

SFX which spontaneously create or manifest their affect may require specific conditions or pre-requisites in place to succeed.

For example: SFX to create or manifest food may require a small piece or sample to work from.

SFX Duration Restrictions

The Attribute Reserve of the SFX wielder limits the maximum duration of the SFX affect.

SFX Illusion Restrictions

The ability to manifest and control Illusion SFX satisfactorily may require line of sight or combination with other SFX such as clairvoyance for success.

Size of manifested Illusion may base on Will of the SFX wielder.

Complexity of manifested Illusion may base on Ingenuity of the SFX wielder.

SFX Motion Restrictions

The Reflexes of the SFX wielder limit the maximum motion their SFX may perform.

SFX Range Restrictions

The Awareness of the SFX wield limits the maximum range their SFX may affect.

SFX Repetition Restrictions

The Will Reserve of the SFX wielder limits the maximum repetitions of an SFX they may perform.

SFX Shield Restrictions

The Intelligence Reserve of the SFX wielder limits the effectiveness of their Shield SFX.

Chronology

1) , 2)
which is also an out-of-character or meta-gaming problem…
This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies