CREATING SFX
Special Effects (SFX) allow Adventurers to “break the rules” in one or more ways.
Core SFX Design
☐ SFX NAME
What is the name of the Special Effect (SFX) ability?
☐ SFX DESCRIPTION
Describe the Special Effect (SFX) manifestation or results of use by Degrees of Success for different values of the -10 to 0 to +10 scale.
Additional Optional SFX Design
☐ SFX ATTRIBUTE
Which of the six physical or six mental Attributes enable or are affected by this Special Effect?
- Strength: Relies on or affects physical lifting and moving capacity
- Endurance: Relies on or affects extended duration physical exertion
- Agility: Relies on or affects whole body control
- Dexterity: Relies on or affects precise hand control or hand-eye coordination
- Speed: Relies on or affects movement rate
- Appearance: Relies on or affects how the Adventurer looks
- Intelligence: Relies on or affects how smart the Adventurer is
- Will: Relies on or affects the Adventurer determination
- Awareness: Relies on or affects perceptiveness of what is around them
- Ingenuity: Relies on or affects creativity or problem solving
- Reflexes: Relies on or affects reaction time or nervous system response
- Charisma: Relies on or affects how others perceive the Adventurer
What can the Adventurer do to enhance, impair, bless, or curse the Attributes of themselves or others?
☐ SFX BASE ATTRIBUTE RESERVE
Which of the six physical or six mental Attribute Reserves are affected by this Special Effect?
- Strength Reserve: Relies on or affects physical lifting and moving capacity
- Endurance Reserve: Relies on or affects extended duration physical exertion
- Agility Reserve : Relies on or affects whole body control
- Dexterity Reserve: Relies on or affects precise hand control or hand-eye coordination
- Speed Reserve: Relies on or affects movement rate
- Appearance Reserve: Relies on or affects how the Adventurer looks
- Intelligence Reserve: Relies on or affects how smart the Adventurer is
- Will Reserve: Relies on or affects the Adventurer determination
- Awareness Reserve: Relies on or affects perceptiveness of what is around them
- Ingenuity Reserve: Relies on or affects creativity or problem solving
- Reflex Reserve: Relies on or affects reaction time or nervous system response
- Charisma Reserve: Relies on or affects how others perceive the Adventurer
What can the Adventurer do to heal, repair, impair, wound or damage the Attribute Reserves of themselves or others?
Which Attribute Reserve does it cost points of, and how many, to activate this Special Effect?
☐ SFX AREA OF EFFECT
What is the size and shape of the SFX Area of Effect?
What can the Adventurer do to increase or decrease the SFX Area of Effect for themselves or others?
☐ SFX ASPECTS
Which aspects of reality enhance, express, or impair this Special Effect?
- Air
- Earth
- Fire
- Water
- Aether
- Dark / Light
- Good / Order
- Evil / Chaos
- Neutral / Balance
- Life / Death
- Poison
- Acid
- Plants
- Animals
☐ SFX CREATION
Which aspects of reality can Adventurers create or destroy with this Special Effect?
☐ SFX DURATION
How long does the Special Effect last once invoked?
What can the Adventurer do to increase or decrease the SFX Duration for themselves or others?
☐ SFX ILLUSION
☐ SFX MOVEMENT
How fast can this Special Effect ability travel or move?
How can the Adventurer increase or decrease the SFX Movement for themselves or others?
☐ SFX RANGE
How far from the Adventure can they manifest the Special Effect?
- Self
- More
How far can this Special Effect ability travel or move?
What can the Adventurer do to increase or decrease the SFX Range for themselves or others?
☐ SFX REPETITIONS
How often can the Adventurer manifest the Special Effect?
What can the Adventurer do to increase or decrease the SFX Repettions of themselves or others?
☐ SFX TARGETS
Who or what may the Adventurer target with this Special Effect?
- Self
- Party
- Other
- Others
- Terrain / Location
- Item
Can the Adventurer add target seeking or evading to their Special Effect?