ROBOTICS
Robotics are computer-driven machinery capable of actions and movement similar to Adventurers.
TECHNOLOGY LEVELS
TL | DESCRIPTION | GENRES |
---|---|---|
-10 | Prefire | |
-9 | Stone Age | |
-8 | Bronze Age | |
-7 | Iron Age | |
-6 | Middle Ages ~500-1400AD | clockworks |
-5 | Renaissance 1400-1500 | clockwork automata |
-4 | Age of Sail/Exploration 1500-1760 | |
-3 | Industrial/Technological Revolutions 1760-1914 | Powered automata |
-2 | World War I and II 1914-1945 | Torpedoes, guided bombs and missiles |
-1 | Atomic/Nuclear/Space Age 1946-1970's | Industrial automation |
0 | Information Age 1970s-~2020 (Now) | personal consumer robotics, drones, swarms |
+1 | Synthetic (Biological/Intelligence) Age ~2020-2199 | fully autonomous robots, early androids |
+2 | Stellar Age 2100+ | Improved robots and androids |
+3 | STL Interstellar Age | robots, androids, synthetics fully integrated into Humanity |
+4 | Massless Faster Than Light (Communication) | distributed robotic intelligence |
+5 | Massy Faster than Light (Travel) | distributed robotics |
+6 | FTL Interstellar Age | ubiquitous robotics |
+7 | Galactic Age | |
+8 | Extragalactic Age | |
+9 | Pre-Ascendant | |
+10 | Post-Ascendance |
Note: From TL+2 (Stellar Age) onward, multiple technology levels become possible in a setting as different distant locations diverge in their technological capabilities and social conventions.
ATTRIBUTES
Robots posses, or grant, bonuses or penalties to the following Attributes:
- Strength (-10 to 0 to +10) - durability?
- Endurance (-10 to 0 to +10) - ability to take damage?
- Agility (-10 to 0 to +10) - penalty or bonus to wearer agility?
- Dexterity (-10 to 0 to +10) - penalty or bonus to wearer dexterity?
- Speed (-10 to 0 to +10) - penalty or bonus to wearer speed?
- Appearance (-10 to 0 to +10) - attractiveness - penalty or bonus to wearer charisma?
Where Computers only have mental abilities, Robots also have physical abilities like Adventurers:
So called “smart robots” add electronics, computers, bioengineering, and synthetics bringing mental abilities into play:
- Intelligence (-10 to 0 to +10) - penalty or bonus to intelligence?
- Will (-10 to 0 to +10) - penalty or bonus to willpower and will-based activity such as spellcasting, mysticism, or psionics?
- Ingenuity (-10 to 0 to +10) - penalty or bonus to creativity - could include illicit or illegal compounds?
- Awareness (-10 to 0 to +10) - penalty or bonus to awareness?
- Reflexes (-10 to 0 to +10) - penalty or bonus to reflexes?
- Charisma (-10 to 0 to +10) - penalty or bonus to others perception of you?
Robotic control computer construction abilities: