During Session Zero, the Players each translate their concept for their Adventurer into information on the playsheet used to track their Adventurers' status in the game.
☐ ADVENTURER CONCEPT
☐ ADVENTURER NAME
☐ ADVENTURER NICKNAME OR HANDLE
☐ ADVENTURER APPEARANCE
◢ Random Generation
◢ Template Generation
◢ Point Buy Generation
◢ Lifepath Generation
☐ ADVENTURER ATTRIBUTES
For each of these Attributes, how could that low, average, or high score affect your Adventurer's childhood, early adulthood, and life choices?
What stories might the Adventurer have related to how those Attribute Scores affected them growing up?
☐ ADVENTURER ATTRIBUTE RESERVES
☐ ADVENTURER ADVANTAGES
☐ ADVENTURER DISADVANTAGES
☐ ADVENTURER SPECIES
☐ ADVENTURER ORIGIN
☐ ADVENTURER BACKGROUND
☐ ADVENTURER EDUCATION
☐ ADVENTURER PROFESSIONS
☐ ADVENTURER SKILLS
☐ ADVENTURER SFX ABILITIES
☐ ADVENTURER GOALS
☐ ADVENTURER MOTIVATIONS
☐ ADVENTURER ATTITUDES
☐ ADVENTURER RESOURCES
☐ ADVENTURER EQUIPMENT
☐ ADVENTURER ALLIES
☐ ADVENTURER CONTACTS AND ACQUAINTANCES
☐ ADVENTURER RIVALS OR ENEMIES