SUNFIRE STATIONS
The Alliance built the Sunfire Stations to collect solar power to drive interstellar communications and recharge and repair the jump ships that visit Nieci system.
There are six Sunfires over Hipparcos 1368
- Alkazarre Alliance Navy base
- Metxibatu Entry Port
Several Sunfire stations also serve double-duty in other roles addition to power collection and interstellar communication.
Alkazarre Station also serves as an inner system Alliance Navy base.
Axiore Station also serves as Alliance administration offices for affairs within the system.
Metxibatu Station currently also serves as the Entry Port for Alliance customs and immigration which includes handling bulk cargo traffic back and forth from the jump ship itself, routing cargoes by various inspectors depending on origin and destination.
Structure
Each Sunfire Station follows the same basic structure: a hexagonal frame, a kilometer a side, slowly spinning around its empty central axis, floating perpendicular above the surface of Hipparcos 1368.
Each side of the hexagon splits apart, allowing the corners to spread further apart during intense power collection activity, such as flare harvesting.
Automated machinery and support equipment fills most of the structure.
Core Structure Design
☐ STRUCTURE DESCRIPTION
What is the structure commonly called?
Who manufactures it?
What does the Adventurer need to know about this structure on first impressions?
☐ STRUCTURE USE
What does the structure look like or do when approached or entered?
What do Adventurers see, hear, feel, smell, or taste regarding this structure while in use?
☐ STRUCTURE GAME PLAY
What uses or effects will this structure have on the Adventurers' game?
Does the structure have any adventure hooks waiting to be discovered?
Extended (Optional) Structure Design
☐ STRUCTURE TYPE
A general classification or grouping for the structure.
What category of structure is this?
Stations: Orbital outpost or colony structures.
☐ STRUCTURE PURPOSES
Does the structure have a primary, secondary, or tertiary use?
☐ STRUCTURE MAP
Layouts? Deckplans?
Where is the structure located? Orbits?
Why was this location chosen?
Surrounding land? Fencing / boundaries? Roofing? Flooring?
Entrances? Exits? Windows? Interior Walls? Stairs? Lifts?
Attics? Lofts? Basements? Single or multi-level?
Roads? Trails? Paths?
☐ STRUCTURE FRAME
Structural framework? Trusses? Excavated?
☐ STRUCTURE HULL / CLADDING
Pressure hull? Outer hull?
☐ STRUCTURE POWER PLANTS / FUEL / COOLING
Reactors? Radiators? Heat sinks?
☐ STRUCTURE CONTROLS
Cockpit? Bridge? Workstations?
Trap triggers and resets?
☐ STRUCTURE LIFE SUPPORT / MEDICAL
Colony self-sufficiency? Imports? Exports?
Outpost resupply (fuel or power, air, water, food, medical supplies)?
How many occupants is the structure designed to support?
Crew shifts / rotations?
Bunks? Berths? Barracks? Officer and passenger staterooms? Animal pens?
Wardroom? Recreation areas?
☐ STRUCTURE BAYS
Passengers? Cargo? Weapon mounts? Ammunition?
External Cargo Support (Grapples, tie downs, tracks/rails, robotics)
Pressurized cargo? Strongrooms?
☐ STRUCTURE OPTIONAL EQUIPMENT
What communications infrastructure does this structure need?
Internal sensors? External sensors?
Countermeasures?
Other technology or innovations that set this structure apart?
☐ STRUCTURE COMPUTERS
Navigation? Damage control? Fire control? Avionics?
Mission-specific software
Function Library (Integral Functions)
Program Library (Modular Functions)
☐ STRUCTURE NETWORKS
Power network?
Transportation network?
Water and sewage networks?
Information networks?
Access Nodes: where are they and what interfaces are supported?
Data Nodes: Where are the data nodes and what do they contain?
Interface Nodes: Where are they and what devices do they control?
Processing Nodes: Where are the processing nodes and what data can they manipulate?
Routing Nodes: Where are they and how do they connect other nodes?
☐ STRUCTURE ROBOTICS
☐ STRUCTURE TOOLS
☐ STRUCTURE ARMOR
☐ STRUCTURE SHIELDS
☐ STRUCTURE SCREENS
☐ STRUCTURE WEAPONS / AMMUNITION
Turrets? Bays? Close in defense? Spinal mounts?
☐ STRUCTURE MODULES / SUB-STRUCTURES
Laboratories? Observatories? Manufacturing? Shelters? Escape pods?
☐ STRUCTURE SUPPORT SERVICES
Waste disposal? Recycling? Deliveries? Fueling? Repairs? Healthcare? Education? Daycare? Parking? Security?
Natural disaster recovery?
Setting-Based Design Elements
☐ TECH LEVELS
Starting and Ending Tech Level Availability
When does the structure come into use as a prototype or as a common item?
What Tech Levels are this structure appropriate in?
When do the structure's technical abilities manifest?
(-10 to 0 to +10)
☐ MAGIC LEVELS
Starting and Ending Magic Level Availability
What Magic Levels are this structure appropriate in?
When do the structure's magical abilities manifest?
(-10 to 0 to +10)
☐ SOURCE
Where does an Adventurer obtain this structure? (craft person, corporation, maker template)
☐ COST
What does the structure cost in which currency?
☐ RESTRICTIONS
Are there legal issues or requirements to obtain, possess, or use this structure?
(None, Licensed, Illegal/Black Market)
System- or Mechanics-Based Elements
☐ ENVIRONMENTS
Are there requirements or constraints to use this structure in specific environments?
(land, sea, air, interface, orbit, space)
☐ MASS
How heavy or bulky is the structure when carried or transported?
☐ USES/SIZE/CAPACITY
How many times or how often may an Adventurer use this structure? (1-unlimited)
Are traps only sprung once?
☐ REQUIRES
Does this structure require an Adventurer to possess or use other items at the same time?
☐ EFFECTS
What benefits and detriments will an Adventurer gain from using this structure?
Does the item or service alter the wearer's or operator's abilities or reserves?
☐ STRENGTH (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the wearer's Strength?
How durable is this structure?
How much capacity or lifting ability does the structure possess?
Gee-tolerance?
Strength Reserves: Structural Damage? Takeoff/Landing Capacity?
☐ ENDURANCE (-10 to 0 to +10)
How much damage can this structure take?
How tough is the structure superstructure and armor plating?
Life support capacity?
Endurance Reserves: Supplies? superstructure and hull armor points? Life support reserves?
☐ AGILITY (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the wearer's Agility or movement?
How maneuverable is the structure as a whole?
Agility Reserves: maneuvering delta-V?
☐ DEXTERITY (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to Adventurer's Dexterity?
How maneuverable are the structure's, such as cargo loaders or handlers or Damage Control robotics?
Dexterity Reserves: Damage control robotics capacity?
☐ SPEED (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to Adventurer's Speed?
How fast is the structure's drive system?
How fast does the structure itself operate for Acceleration/Deceleration?
Speed Reserves: Units of Delta-V?
☐ APPEARANCE (-10 to 0 to +10)
How attractive or stylish does this structure interior and exterior appear?
Appearance Reserves: cosmetic / appearance damage?
So called “smart structures” may add electronics, computers, bio-engineering, and synthetics bringing mental abilities into play.
☐ INTELLIGENCE (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the Adventurer's Intelligence during use?
How autonomous or aware is the structure?
Intelligence Reserves: Throughput before maintenance? concurrent compute capacity / maintenance downtime?
☐ WILL (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the Adventurer's Willpower or Will-based activity such as spell-casting, mysticism, or psionics?
How strong is the structure effect or personality?
Software robustness, mission completion
Will Reserves: security rating? resistance to hacking? software damage control?
☐ INGENUITY (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the Adventurer's Ingenuity or creativity?
How capable is the structure of creatively working around obstacles to orders, repairing damage, or making self-modifications?
Ingenuity Reserves: Stability before crashing? Damage Control Reserves? How much capacity for self-programming can be used before ship's computer runs out?
☐ AWARENESS (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the Adventurer's Awareness or observation abilities?
How sensitive are the structure internal and external sensors?
Are there any hidden attributes exposed to those with high Awareness?
Awareness Reserves: sensor capacity such as targeting computer number of traceable targets? |
☐ REFLEXES (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to the Adventurer's Reflexes or response times?
How fast does the structure react to events?
Reflex Reserve: Multi-tasking capacity?
☐ CHARISMA (-10 to 0 to +10)
Does this structure grant a bonus or cause a penalty to others perception of the Adventurer?
How is the structure personality perceived by others it interacts with?
Charisma Reserves: patience?
☐ DEGREE OF SUCCESS
Are there any notes relevant to specific Degrees of Success when using this structure?
(-10 to 0 to +10)
☐ ADDITIONAL ATTRIBUTES OR POWERS
What additional abilities or powers does this structure impart or possess?
☐ ALLOWED FOR STARTING ADVENTURERS?
Is this structure allowed for starting Adventurers?
☐ TOOLS OR SPELLS(S) REQUIRED TO USE
What tools or spells would an Adventurer need to use this structure?
☐ SKILL(S) REQUIRED TO USE
What skills would an Adventurer need to use this structure?
☐ CRAFTING RESOURCES
What resources and time are required to craft this structure?
☐ SKILL(S) REQUIRED TO CRAFT
What skills would an Adventurer need to craft this structure?
☐ TOOLS OR SPELLS(S) REQUIRED TO CRAFT
What tools or spells would an Adventurer need to craft this structure?
☐ CRAFTING RECIPE
What steps are required to craft this structure?
☐ IMPROVEMENTS OR UPGRADES
What resources, skills, tooling, and time are required to improve or upgrade this structure?
☐ REPAIR RESOURCES
What resources and time are required to repair or refurbish this structure after use or if damaged?
☐ SKILL(S) REQUIRED TO REPAIR
What skills would an Adventurer need to repair this structure?
☐ TOOLS/SPELLS(S) REQUIRED TO REPAIR
What tools or spells would an Adventurer need to repair this structure?
☐ REPAIR RECIPE
What steps are required to repair this structure?
☐ SALVAGE
What resources, skills, tooling, and time are required to salvage materials from this structure?
What is the salvageable yield?
Worksheets
Attribute | Structure |
---|---|
Structure Description | |
Structure Use | |
Structure Game play | |
Attribute | Structure |
Structure Strength | |
Structure Endurance | |
Structure Agility | |
Structure Dexterity | |
Structure Speed | |
Structure Appearance | |
Structure Intelligence | |
Structure Will | |
Structure Awareness | |
Structure Ingenuity | |
Structure Reflexes | |
Structure Charisma |
Subsystem | Structure |
---|---|
Structure Category / Type | |
Structure Frame | |
Structure Hull / Cladding | |
Structure Power plant / Fuel / Cooling | |
Structure Controls | |
Structure Life Support / Medical | |
Structure Bays | |
Structure Optional Equipment | |
Structure Computers | |
Structure Networks | |
Structure Robotics | |
Structure Tools | |
Structure Armor | |
Structure Shields | |
Structure Screens | |
Structure Weapons / Ammo | |
Structure Sub-structures | |
Structure Services |
Sub Structures / Features
Aerospace Traffic Control
Altar / Shrine
Amphitheater
Apartment Block
Aquarium
Arsenal
Assembly
Astronomy
Bakery
Banking
Bar
Barracks
Bathhouse
Blockhouses (Defensive)
Chemicals Synthesis
Chicken house
Child Care Camp
Church
Cinema
Clerical Records
Clinic
Clothing
Command Center
Commercial Cargo
Communications Tower
Computer Equipment and Parts
Construction Yard
Consulate
Courthouse
Cranes (Star port?)
Crystal Processing Station
Data Center
Daycare
Disaster Response
Dormitory
Dumpster
Duplex
Electricity Grid, Recharge Pillar
Embassy
Entertainment Video
Fire Station
Food Court
Fuels
Fusion Reactor
Garage
Garrison
Greenhouse (Auto-hydroponic)
Hangar (Spacecraft)
Hospital
Jail
Laboratory
Law Enforcement
Legal Services
Library
Lock down Brig
Meteor Defense
Microwave Receiving Antenna
Military Base
Observatory
Office Building
Police Station
Post Office
Power Generator
Prison (Holding for Transport)
Radar Tech.
Recycling
Repair shop
Satellite Dish
Shelter (Storm)
Shipping Container
Space Cargo
Space Launch
Spaceport
Space Tracking
Storage
Storage Tanks
Tank Farm
Vehicle fueling
Warehouse
Waste Control
Weather Monitoring
Wind/Solar Power Array Station
Zoo