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compendium
chronology
quick_start
creating_settings
setting
technology_levels
technology_level
magic_levels
magic_level
creating_timelines
timeline
creating_calendars
calendar
creating_histories
history
creating_locations
locations
creating_star_maps
star_maps
creating_star_system_maps
star_system_maps
creating_planet_maps
planet_maps
hipparcos_1368
sunfire_stations
sunflower_stations
jittania
tantalak
niecti
sie_siete
sirona
aketi
ekiri
aninfuxe
nikara
avanyu
axure
ba_einnen
chatitika
cuius_ure
ontita
taizu
jaku
babers_einen
utasar
vasishka
jiti_psi
seinhren_benen
kasama
jahannam
antia
kamse
argosa
sahiba
probuerrim
coroes_avexuble
bukuret
sananda
volkdersaener
shandara
tandra
creating_night_sky_maps
night_sky_maps
creating_wilderness_maps
wilderness_maps
creating_battle_maps
battle_maps
creating_factions
factions
creating_governments
governments
alliance
alliance_navy
axaa
creating_organizations
organizations
creating_laws
laws
creating_politics
politics
creating_corporations
corporations
creating_religions
religions
creating_customs
customs
creating_languages
languages
creating_props
props
creating_services
services
creating_barters
barter
creating_currencies
currency
creating_equipment
props
equipment
accessories
ammunition
armor
augmentations
communications
computers
containers
clothes
food
drinks
drugs
exploration
explosives
grenades
explosive_weapons
instruments
lifestyles
medicine
missiles
poisons
power
robotics
sensors
security
spices
stealth
surveillance
survival
weapons
melee_weapons
thrown
ranged_weapons
screens
shields
supplies
tools
creating_vehicles
vehicles
ground_vehicles
power_armor
mecha
watercraft
aircraft
interface_vehicles
spacecraft
starships
creating_planet_networks
global_networks
planet_networks
creating_city_maps
city_maps
creating_city_networks
city_networks
city_networks
creating_floorplan_maps
floorplan_maps
creating_floorplan_networks
floorplan_networks
computer_system_maps
creating_structures
structures
buildings
colonies
furniture
installations
networks
outposts
satellites
stations
traps
creating_battle_maps
battle_maps
creating_actors
actors
creating_attributes
attributes
strength
strength
endurance
endurance
agility
agility
dexterity
dexterity
speed
speed
appearance
appearance
intelligence
intelligence
will
will
awareness
awareness
ingenuity
ingenuity
reflexes
reflexes
charisma
charisma
creating_attribute_reserves
attribute_reserves
creating_advantages_and_disadvantages
advantages_and_disadvantages
creating_species
species
creating_origins
origins
creating_backgrounds
backgrounds
creating_education
education
creating_professions
professions
creating_skills
skills
skill_learning
skill_improvement
skill_atrophy
skill_list
agriculture
climbing
computer_programming
fishing
rope_handling
creating_sfx
sfx_foundation
sfx_advantages
sfx_restrictions
sfx_unreliability
special_effects
magic
powers
psionics
creating_npcs
creating_goons
creating_specialists
system_administrator
specialists
creating_villains
npcs
creating_microorganisms
microorganisms
creating_plants
plants
creating_animals
animals
creating_monsters
monsters
creating_plots
plots
creating_homebases
creating_sandboxes
creating_hexcrawls
creating_campaigns
campaigns
creating_adventures
adventures
creating_missions
missions
creating_encounters
encounters
creating_session_zero
session_zero
creating_your_adventurer
adventurer_playsheet
random_generation
creating_templates
template_generation
point-buy_generation
point_buy_generation
lifepath_generation
creating_lifepaths
goals
motivations
attitudes
starting_resources
starting_equipment
adventuring_party_connections
starting_connections
creating_parties
adventuring_party_playsheet
party_playsheet
sessions
creating_sessions
running_sessions
adventuring
core_mechanic
core_mechanic
attribute_score_test
attribute_score_test
unopposed_attribute_score_test
unopposed_attribute_score_test
opposed_attribute_score_test
opposed_attribute_score_test
task_resolution
task_resolution
guides_solo_play
solo_play
blue-booking
blue-booking
guides_playsheet
adventurer_playsheet
running_perception
perception
running_hacking
hacking
running_trading
trading
running_treasure_hunting
treasure_hunting
running_salvage
salvage
running_starship_operations
starship_operations
starship_operations
creating_terrains
terrain
creating_weather
weather
creating_environments
environment
creating_diseases
disease
creating_poisons
poison
running_conflicts
conflicts
initiative
turn_order
actions_per_turn
events_in_conflicts
actions
npc_reactions
reactions
to-hit_rolls
opposed_attribute_score_test
criticals_and_fumbles
hit_locations
damage
reserves
conditions
*
healing
repair
mass_conflicts
conflict_examples
running_social_conflict
social_reactions
social_checks
romance
seduction
command
intimidation
terror
mass_social_conflicts
running_martial_conflict
martial_conflict
actions_in_combat
movement
miniatures
moves
maneuvers
hand-to-hand_combat
martial_arts
melee_combat
ranged_combat
weapon_specialization
missile_fire
armor
shields
screens
mass_martial_conflicts
running_vehicular_conflict
vehicular_conflict
races
chases
starship_conflict
mass_vehicle_conflicts
running_supernatural_conflict
supernatural_conflict
magical_conflict
superpowered_conflict
psionic_conflict
mass_supernatural_conflicts
running_progression
progress
random_progress
gradual_experience
experience_levels
milestone
running_downtime
between_sessions
recovering
salvaging
reconstructing
crafting
crafting
learning
learning
programming
side_adventures
running_endings
endings
death
resurrection
retirement
promotion_to_mythic_status
references
credits
statement_on_gpt_llm_content
design_inspirations
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